AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Germany: Q1 2022 Performance
Discover the performance trends of the top 5 low poly games on Android in Germany during Q1 2022, including insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on Android in Germany showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a notable decrease in weekly revenue, starting at approximately $491K and ending the quarter at around $190K. Weekly downloads fluctuated, peaking at roughly 34.5K in late December and settling at around 27K by the end of March. Active users also experienced a slight decline, from about 1.55M to 1.45M over the quarter.
Idle Lumber Empire by AppQuantum had a mixed performance. Weekly revenue showed a downward trend, beginning at around $46K and dropping to approximately $28K by the end of March. Downloads peaked at 31.6K in early February but decreased to about 18K towards the quarter’s end. Active users saw a peak of around 59.9K in mid-February before declining to roughly 42.6K.
Art of War: Legions from Fastone Games HK experienced a decline in weekly revenue, starting at approximately $28K and ending at about $17K. Downloads dropped from roughly 5.4K in late December to around 2.4K by the end of March. Active users also decreased from about 52.7K to 35K over the quarter.
Island War, another title from Fastone Games HK, showed significant growth in weekly revenue, starting at a modest $448 and climbing to around $6.9K by the end of March. Downloads increased from roughly 1.8K to 7.9K, and active users saw a substantial rise from 3.2K to about 14.2K.
Egg, Inc. by Auxbrain Inc had relatively stable performance. Weekly revenue began at approximately $4.4K and slightly decreased to about $2.8K. Downloads fluctuated, peaking at around 5.7K in late December and stabilizing at roughly 3.4K by the quarter’s end. Active users remained fairly consistent, starting at about 108.5K and ending at 105.7K.
For more detailed insights into the performance of these games and others, visit Sensor Tower.